Spell · Level 6 · 2024 rules

Find the Path

Level 6 Divination

  • Casting Time: 1 minute
  • Range: Self
  • Components: V, S, M (a set of divination tools—such as cards or runes—worth 100+ GP)
  • Duration: Concentration, up to 1 day
  • Classes: Bard, Cleric, Druid

You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as “a green dragon’s lair”). For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. Whenever you face a choice of paths along the way there, you know which path is the most direct.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits