Spell · Level 1 · 2024 rules

Hunter’s Mark

Level 1 Divination

  • Casting Time: Bonus Action
  • Range: 90 feet
  • Components: V
  • Duration: Concentration, up to 1 hour
  • Classes: Ranger

You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.

Using a Higher-Level Spell Slot. Your Concentration can last longer with a spell slot of level 3–4 (up to 8 hours) or 5+ (up to 24 hours).

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits