Monster · CR 1/8 (25 XP) · 2024 rules

Stirge

Small monstrosity, unaligned

  • Armor Class 13 (natural armor)
  • Hit Points 5 ()
  • Speed 10 ft., fly 40 ft.
  • Initiative +3 (13)
  • Senses Darkvision 60 ft., Passive Perception 9
  • Languages None
  • Challenge 1/8 (25 XP; PB +2)

Actions

Proboscis. Melee Attack Roll: , reach 5 ft. Hit: 6 () Piercing damage, and the stirge attaches to the target. While attached, the stirge can’t make Proboscis attacks, and the target takes 5 () Necrotic damage at the start of each of the stirge’s turns. The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits