Equipment · 2024 rules

Weapons

Weapons in the 2024 rules have a mastery property you can use if a feature (such as Weapon Mastery) lets you.

Simple Melee Weapons

NameDamagePropertiesMasteryWeightCost
Club BludgeoningLightSlow2 lb.1 SP
Greatclub BludgeoningTwo-HandedPush10 lb.2 SP
Mace Bludgeoning—Sap4 lb.5 GP
Quarterstaff BludgeoningVersatile ()Topple4 lb.2 SP
Sickle SlashingLightNick2 lb.1 GP

Simple Ranged Weapons

NameDamagePropertiesMasteryWeightCost
Dagger PiercingFinesse, Light, Thrown (Range 20/60)Nick1 lb.2 GP
Dart PiercingFinesse, Thrown (Range 20/60)Vex1 lb.5 CP
Handaxe SlashingLight, Thrown (Range 20/60)Vex2 lb.5 GP
Javelin PiercingThrown (Range 30/120)Slow2 lb.5 SP
Light Crossbow PiercingAmmunition (Range 80/320; Bolt), Loading, Two-HandedSlow5 lb.25 GP
Light Hammer BludgeoningLight, Thrown (Range 20/60)Nick2 lb.2 GP
Shortbow PiercingAmmunition (Range 80/320; Arrow), Two-HandedVex2 lb.25 GP
Sling BludgeoningAmmunition (Range 30/120; Bullet)Slow—1 SP
Spear PiercingThrown (Range 20/60), Versatile ()Sap3 lb.1 GP

Martial Melee Weapons

NameDamagePropertiesMasteryWeightCost
Battleaxe SlashingVersatile ()Topple4 lb.10 GP
Flail Bludgeoning—Sap2 lb.10 GP
Glaive SlashingHeavy, Reach, Two-HandedGraze6 lb.20 GP
Greataxe SlashingHeavy, Two-HandedCleave7 lb.30 GP
Greatsword SlashingHeavy, Two-HandedGraze6 lb.50 GP
Halberd SlashingHeavy, Reach, Two-HandedCleave6 lb.20 GP
Lance PiercingHeavy, Reach, Two-Handed (unless mounted)Topple6 lb.10 GP
Longsword SlashingVersatile ()Sap3 lb.15 GP
Maul BludgeoningHeavy, Two-HandedTopple10 lb.10 GP
Morningstar Piercing—Sap4 lb.15 GP
Pike PiercingHeavy, Reach, Two-HandedPush18 lb.5 GP
Rapier PiercingFinesseVex2 lb.25 GP
Scimitar SlashingFinesse, LightNick3 lb.25 GP
Shortsword PiercingFinesse, LightVex2 lb.10 GP
War Pick PiercingVersatile ()Sap2 lb.5 GP
Warhammer BludgeoningVersatile ()Push5 lb.15 GP
Whip SlashingFinesse, ReachSlow3 lb.2 GP

Martial Ranged Weapons

NameDamagePropertiesMasteryWeightCost
Blowgun1 PiercingAmmunition (Range 25/100; Needle), LoadingVex1 lb.10 GP
Hand Crossbow PiercingAmmunition (Range 30/120; Bolt), Light, LoadingVex3 lb.75 GP
Heavy Crossbow PiercingAmmunition (Range 100/400; Bolt), Heavy, Loading, Two-HandedPush18 lb.50 GP
Longbow PiercingAmmunition (Range 150/600; Arrow), Heavy, Two-HandedSlow2 lb.50 GP
Musket PiercingAmmunition (Range 40/120; Bullet), Loading, Two-HandedSlow10 lb.500 GP
Pistol PiercingAmmunition (Range 30/90; Bullet), LoadingVex3 lb.250 GP
Trident PiercingThrown (Range 20/60), Versatile ()Topple4 lb.5 GP

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits