Monster · CR 2 (450 XP) · 2014 rules

Azer

Medium elemental, lawful neutral

  • Armor Class 15 (natural armor), 17 (Shield)
  • Hit Points 39 ()
  • Speed 30 ft.
  • Saving Throws
  • Damage Immunities fire, poison
  • Condition Immunities Poisoned
  • Senses passive perception 11
  • Languages Ignan
  • Challenge 2 (450 XP) · Proficiency Bonus +2

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 () fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 () fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

Actions

Warhammer. Melee Weapon Attack: , reach 5 ft., one target. Hit: 7 () bludgeoning damage, or 8 () bludgeoning damage if used with two hands to make a melee attack, plus 3 () fire damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits