Monster · CR 1/8 (25 XP) · 2024 rules

Blood Hawk

Small beast, unaligned

  • Armor Class 12 (natural armor)
  • Hit Points 7 ()
  • Speed 10 ft., fly 60 ft.
  • Initiative +2 (12)
  • Skills
  • Senses Passive Perception 16
  • Languages None
  • Challenge 1/8 (25 XP; PB +2)

Traits

Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Beak. Melee Attack Roll: , reach 5 ft. Hit: 4 () Piercing damage, or 6 () Piercing damage if the target is Bloodied.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits