Monster · CR 1/2 (100 XP) · 2024 rules

Crocodile

Large beast, unaligned

  • Armor Class 12 (natural armor)
  • Hit Points 13 ()
  • Speed 20 ft., swim 30 ft.
  • Initiative +0 (10)
  • Saving Throws
  • Skills
  • Senses Passive Perception 10
  • Languages None
  • Challenge 1/2 (100 XP; PB +2)

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: , reach 5 ft. Hit: 6 () Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits