Monster · CR 2 (450 XP) · 2024 rules

Cultist Fanatic

Small humanoid, neutral

  • Armor Class 13 (natural armor)
  • Hit Points 44 ()
  • Speed 30 ft.
  • Initiative +2 (12)
  • Saving Throws
  • Skills , ,
  • Senses Passive Perception 12
  • Languages Common
  • Challenge 2 (450 XP; PB +2)

Actions

Pact Blade. Melee Attack Roll: , reach 5 ft. Hit: 6 () Slashing damage plus 7 () Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, with spell attacks):

  • At Will: Light, Thaumaturgy
  • 1/Day Each: Hold Person
  • 2/Day Each: Command

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits