Monster · CR 1/4 (50 XP) · 2014 rules

Flying Sword

Small construct, unaligned

  • Armor Class 17 (natural armor)
  • Hit Points 17 ()
  • Speed 0 ft., fly 50 ft. (hover)

Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance. While the sword remains motionless and isn’t flying, it is indistinguishable from a normal sword.

Actions

Longsword. Melee Weapon Attack: , reach 5 ft., one target. Hit: 5 () slashing damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits