Monster · CR 2 (450 XP) · 2024 rules

Giant Elk

Huge celestial, neutral good

  • Armor Class 14 (natural armor)
  • Hit Points 42 ()
  • Speed 60 ft.
  • Initiative +6 (16)
  • Saving Throws ,
  • Skills
  • Resistances necrotic, radiant
  • Senses Darkvision 90 ft., Passive Perception 14
  • Languages Celestial; understands Common, Elvish, And Sylvan but can’t speak them
  • Challenge 2 (450 XP; PB +2)

Actions

Ram. Melee Attack Roll: , reach 10 ft. Hit: 11 () Bludgeoning damage plus 5 () Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 () Bludgeoning damage and has the Prone condition.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits