Monster · CR 1/4 (50 XP) · 2014 rules

Goblin

Small humanoid (goblinoid), neutral evil

  • Armor Class 15 (Leather Armor, Shield)
  • Hit Points 7 ()
  • Speed 30 ft.
  • Skills
  • Senses darkvision 60 ft., passive perception 9
  • Languages Common, Goblin
  • Challenge 1/4 (50 XP) · Proficiency Bonus +2

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: , reach 5 ft., one target. Hit: 5 () slashing damage.

Shortbow. Ranged Weapon Attack: , range 80/320 ft., one target. Hit: 5 () piercing damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits