Monster · CR 3 (700 XP) · 2024 rules

Green Hag

Medium fey, neutral evil

  • Armor Class 17 (natural armor)
  • Hit Points 82 ()
  • Speed 30 ft., swim 30 ft.
  • Initiative +1 (11)
  • Skills , , ,
  • Senses Darkvision 60 ft., Passive Perception 14
  • Languages Common, Elvish, Sylvan
  • Challenge 3 (700 XP; PB +2)

Traits

Amphibious. The hag can breathe air and water.

Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack. The hag makes two Claw attacks.

Claw. Melee Attack Roll: , reach 5 ft. Hit: 8 () Slashing damage plus 3 () Poison damage.

Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, with spell attacks):

  • At Will: Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray of Sickness

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits