Monster · CR 1/8 (25 XP) · 2014 rules

Kobold

Small humanoid (kobold), lawful evil

  • Armor Class 12
  • Hit Points 5 ()
  • Speed 30 ft.
  • Senses darkvision 60 ft., passive perception 8
  • Languages Common, Draconic
  • Challenge 1/8 (25 XP) · Proficiency Bonus +2

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Dagger. Melee Weapon Attack: , reach 5 ft., one target. Hit: 4 () piercing damage.

Sling. Ranged Weapon Attack: , range 30/120 ft., one target. Hit: 4 () bludgeoning damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits