Monster · CR 6 (2,300 XP) · 2024 rules

Medusa

Medium monstrosity, lawful evil

  • Armor Class 15 (natural armor)
  • Hit Points 127 ()
  • Speed 30 ft.
  • Initiative +6 (16)
  • Saving Throws
  • Skills , ,
  • Senses Darkvision 150 ft., Passive Perception 14
  • Languages Common plus one other language
  • Challenge 6 (2,300 XP; PB +3)

Actions

Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw. Melee Attack Roll: , reach 5 ft. Hit: 10 () Slashing damage.

Snake Hair. Melee Attack Roll: , reach 5 ft. Hit: 5 () Piercing damage plus 14 () Poison damage.

Poison Ray. Ranged Attack Roll: , range 150 ft. Hit: 11 () Poison damage.

Bonus Actions

Petrifying Gaze. Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure The target has the Petrified condition instead of the Restrained condition.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits