Monster · CR 3 (700 XP) · 2024 rules

Nightmare

Large fiend, neutral evil

  • Armor Class 13 (natural armor)
  • Hit Points 68 ()
  • Speed 60 ft., fly 90 ft. (hover)
  • Initiative +2 (12)
  • Immunities fire
  • Senses Passive Perception 11
  • Languages Understands Abyssal, Common, And Infernal but can’t speak
  • Challenge 3 (700 XP; PB +2)

Traits

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Hooves. Melee Attack Roll: , reach 5 ft. Hit: 13 () Bludgeoning damage plus 10 () Fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits