Monster · CR 1/4 (50 XP) · 2024 rules

Pseudodragon

Small dragon, neutral good

  • Armor Class 14 (natural armor)
  • Hit Points 10 ()
  • Speed 15 ft., fly 60 ft.
  • Initiative +2 (12)
  • Skills ,
  • Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 15
  • Languages Understands Common and Draconic but can’t speak
  • Challenge 1/4 (50 XP; PB +2)

Traits

Magic Resistance. The pseudodragon has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The pseudodragon makes two Bite attacks.

Bite. Melee Attack Roll: , reach 5 ft. Hit: 4 () Piercing damage.

Sting. Constitution Saving Throw: DC 12, one creature the pseudodragon can see within 5 feet. Failure: 5 () Poison damage, and the target has the Poisoned condition for 1 hour. Failure by 5 or More: While Poisoned, the target also has the Unconscious condition, which ends early if the target takes damage or a creature within 5 feet of it takes an action to wake it.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits