Monster · CR 5 (1,800 XP) · 2024 rules

Salamander

Large elemental, neutral evil

  • Armor Class 15 (natural armor)
  • Hit Points 90 ()
  • Speed 30 ft., climb 30 ft.
  • Initiative +2 (12)
  • Immunities fire
  • Senses Darkvision 60 ft., Passive Perception 10
  • Languages Primordial (Ignan)
  • Challenge 5 (1,800 XP; PB +3)

Traits

Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the salamander takes 7 () Fire damage.

Actions

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear. Melee or Ranged Attack Roll: , reach 5 ft. or range 20/60 ft. Hit: 13 () Piercing damage plus 7 () Fire damage. HitomThe spear magically returns to the salamander’s hand immediately after a ranged attack.

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 () Bludgeoning damage plus 7 () Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits