Monster · CR 1/2 (100 XP) · 2024 rules

Shadow

Medium undead, chaotic evil

  • Armor Class 12 (natural armor)
  • Hit Points 27 ()
  • Speed 40 ft.
  • Initiative +2 (12)
  • Skills
  • Resistances acid, cold, fire, lightning, thunder
  • Immunities necrotic, poison, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses Darkvision 60 ft., Passive Perception 10
  • Languages None
  • Challenge 1/2 (100 XP; PB +2)

Traits

Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.

Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Test.

Actions

Draining Swipe. Melee Attack Roll: , reach 5 ft. Hit: 5 () Necrotic damage, and the target’s Strength score decreases by . The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse hours later.

Bonus Actions

Shadow Stealth. While in Dim Light or darkness, the shadow takes the Hide action.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits