Monster · CR 1 (200 XP) · 2024 rules

Specter

Medium undead, chaotic evil

  • Armor Class 12 (natural armor)
  • Hit Points 22 ()
  • Speed 30 ft., fly 50 ft. (hover)
  • Initiative +2 (12)
  • Resistances acid, cold, fire, lightning, thunder
  • Immunities necrotic, poison, charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses Darkvision 60 ft., Passive Perception 10
  • Languages Understands Common plus one other language but can’t speak
  • Challenge 1 (200 XP; PB +2)

Traits

Incorporeal Movement. The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 () Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Melee Attack Roll: , reach 5 ft. Hit: 7 () Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits