- Armor Class 13 (natural armor)
- Hit Points 24 ()
- Speed 20 ft., fly 40 ft.
- Initiative +3 (13)
- Skills , ,
- Resistances necrotic, psychic, radiant
- Senses Darkvision 60 ft., Passive Perception 11
- Languages Celestial, Common
- Challenge 1 (200 XP; PB +2)
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: , reach 5 ft. Hit: 5 () Slashing damage plus 7 () Radiant damage.
Reactions
Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.