Monster · CR 4 (1,100 XP) · 2024 rules

Succubus

Medium fiend, neutral evil

  • Armor Class 15 (natural armor)
  • Hit Points 71 ()
  • Speed 30 ft., fly 60 ft.
  • Initiative +3 (13)
  • Skills , , , ,
  • Resistances cold, fire, poison, psychic
  • Senses Darkvision 60 ft., Passive Perception 15
  • Languages Abyssal, Common, Infernal; telepathy 60 ft.
  • Challenge 4 (1,100 XP; PB +2)

Traits

Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.

Actions

Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.

Fiendish Touch. Melee Attack Roll: , reach 5 ft. Hit: 16 () Psychic damage.

Charm. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).

Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 () Psychic damage. Success: Half damage. Failure or Success: The target’s Hit Point maximum decreases by an amount equal to the damage taken.

Bonus Actions

Shape-Shift. The succubus shape-shifts to resemble a Medium or Small Humanoid or back into its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it’s wearing or carrying isn’t transformed.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits