Monster · CR 1/4 (50 XP) · 2024 rules

Swarm of Bats

Large beast, unaligned

  • Armor Class 12 (natural armor)
  • Hit Points 11 ()
  • Speed 5 ft., fly 30 ft.
  • Initiative +2 (12)
  • Senses Blindsight 60 ft., Passive Perception 11
  • Languages None
  • Challenge 1/4 (50 XP; PB +2)

Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain Hit Points or gain Temporary Hit Points.

Actions

Bites. Melee Attack Roll: , reach 5 ft. Hit: 5 () Piercing damage, or 2 () Piercing damage if the swarm is Bloodied.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits