Monster · CR 1/2 (100 XP) · 2014 rules

Thug

Medium humanoid (any race), any non-good alignment

  • Armor Class 11 (Leather Armor)
  • Hit Points 32 ()
  • Speed 30 ft.
  • Skills
  • Senses passive perception 10
  • Languages any one language (usually Common)
  • Challenge 1/2 (100 XP) · Proficiency Bonus +2

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

Mace. Melee Weapon Attack: , reach 5 ft., one creature. Hit: 5 () bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: , range 100/400 ft., one target. Hit: 5 () piercing damage.

Description

Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.1 (2014 rules) by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits