Monster · CR 1/2 (100 XP) · 2024 rules

Troll Limb

Small giant, chaotic evil

  • Armor Class 13 (natural armor)
  • Hit Points 14 ()
  • Speed 20 ft.
  • Initiative +1 (11)
  • Senses Darkvision 60 ft., Passive Perception 9
  • Languages None
  • Challenge 1/2 (100 XP; PB +2)

Traits

Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn’t function on the limb’s next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn’t destroyed within 24 hours, roll . On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend. Melee Attack Roll: , reach 5 ft. Hit: 9 () Slashing damage.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits