Monster · CR 6 (2,300 XP) · 2024 rules

Young Brass Dragon

Large dragon, chaotic good

  • Armor Class 17 (natural armor)
  • Hit Points 110 ()
  • Speed 40 ft., fly 80 ft., burrow 20 ft.
  • Initiative +3 (13)
  • Saving Throws ,
  • Skills , ,
  • Immunities fire
  • Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
  • Languages Common, Draconic
  • Challenge 6 (2,300 XP; PB +3)

Actions

Multiattack. The dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.

Rend. Melee Attack Roll: , reach 10 ft. Hit: 15 () Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 38 () Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits