Spell · Level 7 · 2024 rules

Delayed Blast Fireball

Level 7 Evocation

  • Casting Time: Action
  • Range: 150 feet
  • Components: V, S, M (a ball of bat guano and sulfur)
  • Duration: Concentration, up to 1 minute
  • Classes: Sorcerer, Wizard

A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a successful one. The spell’s base damage is , and the damage increases by whenever your turn ends and the spell hasn’t ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or collides with a solid object, the spell ends, and the bead explodes. When the bead explodes, flammable objects in the explosion that aren’t being worn or carried start burning.

Using a Higher-Level Spell Slot. The base damage increases by for each spell slot level above 7.

Tip: click any dice or bonus to roll it. Shift-click rolls with advantage.

From the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. Credits